TRADITIONAL PLAYING, ONLINE GAMES AND OFFLINE GAMES IN CULTURAL PERSPECTIVE (A CASE STUDY IN RIVER VILLAGE, PONTIANAK), INDONESIA
Dahniar Th. Musa, La Ode Topo Jers, Farid Th. Musa, Leny Maria Manalip.
Abstract
The times are always experiencing developments, especially in knowledge and technology. Indirectly, there will be a change. Changes that occur bothon a small scale to a large scale. The changes that are happening now are in the world of children's games, namely traditional games until they have switched to more modern games, namely Online Games and Offline Games. The research method used is a qualitative approach, namely research that describes situations and events, the data is stated in its natural state or as it is. Data collection techniques are carried out using observation and in-depth interviews and documentation. In examining this problem, modernization theory is used, because in the research it is stated that the problems raised are related to the influence of knowledge and technology systems that refer to modernity. This research was conducted in Sungai Bulan Village, North Singkawang District, Singkawang City. The results of this study indicate that the change of traditional games to online games and offline games from a cultural perspective is seen from the science system and equipment and technology systems. So that in the modern era, children prefer to play online games and offline games than traditional games. This shows a change in the existence of traditional games and learning behaviour and culture. Children prefer to play at home and find online games and offline games more fun and more practical than traditional games.
Key words: Traditional games, online games and offline games, change
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