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Research Article

EEO. 2021; 20(1): 1317-1323


China Word: Vocabulary Quiz Game for Promoting Chinese Vocabulary Memory among 10th Grade Students

Dr. Thanakorn Uiphanit, Nattawadee jansibsee, Dr. Pattarasinee Bhattarakosol, Thatsanan Chutosri, Pongpisid Liangyoo, Pongsakorn Kingsuwankul, Natcha Wattanaprapa, Wannarat Bunchongkien.




Abstract

The main purpose of this research is to develop a mobile application game, China Word, to promote the memorization of Chinese vocabulary for 10th grade students. The comparison between students’ scores before and after learning with the game is used to determine success or failure in this study. The sample group was randomly collected from 10th grade students at a volunteer school in Suphanburi Province, Thailand. Sixty students participated in this study. Sixty students were separated in two groups, first thirty students group was the control group and second thirty students group was the experimental group. The control learned Chinese with lecture while the experimental group learned Chinese with the China Word game. In addition, an achievement test and a satisfaction questionnaire were deployed in this experiment as tools to measure students’ accomplishments. Then, simple statistics, such as averages, percentages, standard deviations, and t-test independence, were calculated. The result indicates that the experimental group attains higher learning achievement than the control group at a 95% confidence level.

Key words: Chinese, Educational games, Learning achievement, Vocabulary game, Vocabulary memory






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