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Research Article

EEO. 2021; 20(3): 4655-4665


Analysis Of 3d Scanning And Reconstruction Techniques For Realistic Object Animation

Akankasha Kathuria.




Abstract

This study compares and contrasts various 3D scanning and reconstruction methods in order to produce realistic object animation. The need for lifelike virtual objects in movies, video games, virtual reality, and augmented reality has substantially expanded because to the rapid improvement of computer graphics and animation technologies. To make animations appear realistic, real-world things must be accurately represented. This study examines various 3D scanning techniques, including photogrammetry, laser scanning, and structured light scanning, and assesses how well they capture finely detailed geometry and surface textures. It also looks at the reconstruction algorithms that are used to turn scanned material into a useful digital format for animation. The comparison of various methods sheds light on their advantages, disadvantages, and prospective uses in the realm of realistic object animation.

Key words: 3D scanning, 3D reconstruction, Structured light scanning, Laser scanning, Photogrammetry, Mesh reconstruction, Texture mapping, Accuracy.






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